Gentate Your DMIT Report In Few Easy Steps
Helpline Number: 9713009121
Get Started Now
Medically it has been verified that the development of the brain, its lobesand fingerprints is done during the 7th and 21st week of pregnancy. Therefore there is a direct co-relation between the development of the brain and fingerprint. During the development the information is transcribed as our finger prints, that are unique for everyone.
With the Science of Dermatoglyphics one understands his or her hidden potential and talents. This is a science which studies the patterns of skins (dermal) ridges present on the fingers, toes and the soles of human. It reveals the congenital links between our fingers and our intrinsic qualities and talents. By analyzing dermatoglyphy, we can accurately understand the distribution and amount of cells in the left and right brain of the cell, and predict where the potential lies. Although everyone is bored with strengths and weaknesses; if they are identified early, we may further develop the strengths and improve our weakness, so that the left and right brain may grow in a more balanced and blend way.
The use of neurofeedback with Brain-Computer-Interface based games was proven effective at reducing
the symptoms ofADHD. This avoids the downsides of the current therapies by being non-invasive, conveniently
digital and as such can be practiced with ease without being too much of a burden on time and monetary
resources.Furthermore, the approach did not require doctors’/therapists’ appointments that make this Brain
Training olution more accessible to those without affordable and accessible medical care.
Neeuro’s Chief Scientist Prof. Cuntai Guan ran a clinical trial for ADHD Children within the ages of 6 to 12 years old
received the treatment programme. The programme consisted of 3 training sessions weekly for 8 weeks, followed by a
maintenance phase with once-monthly booster training sessions for 3 consecutive months. (30 minutes per session).
Using a 3D graphic game, “CogoLand” where the user concentrates/focus and the avatar in the game will move.
Results showed that the children improved by an average of 30% after 3 months; with greater improvements shown in those
with more severe symptoms.
Executive Summary Attention Deficit Hyperactivity Disorder (ADHD) is a cognitive disorder that afflicts approximately 2-7%
of children globally. There is no cure, however the symptoms can be managed therapeutically. Treatment involves
pharmaceutical intervention with the prescription of medications, or with behavioural intervention - where a clinician advises
the parent(s) on how to reach certain behavioural outcomes with the ADHD child. Prescription medications have the potential
to cause addiction in the child and come with various side effects. Their dosages have to be carefully calibrated for maximum
efficacy and minimal disruption of the child’s function. Multiple appointments with the doctors are needed to tune requisite
adjustments to the dosage. The efficacy of medication is short-term but also becomes less effective on the symptoms over
time. Behavioural therapy on the other hand is not as effective as medication but it is also much less invasive. Parents will
need to make time for scheduling appointments with a therapist as well as, monitoring and following up on the behavioural
outcomes of the child. Clinical trials with Neeuro’s approach with the use of neurofeedback with Brain-Computer-Interface
based games is proven effective at reducing the symptoms of ADHD, avoiding the downsides of the current therapies by
being non-invasive, conveniently digital and as such can be practiced with ease without being too much of a burden on time
and monetary resources. Not requiring doctors’/therapists’ appointments also makes this solution more accessible to those
without affordable and accessible medical care.